AI Insights · Timothy · October 2021
Top 5 Paid Games on Android in the US in Q3 2021
The top 5 paid games on Android in the US during Q3 2021 showcased varied performance trends in downloads, revenue, and active users.
The top 5 paid games on the Android platform in the United States during Q3 2021 exhibited diverse performance trends across weekly downloads, revenue, and active users. Here’s a closer look at how each game fared:
Minecraft by Mojang saw a steady decline in weekly revenue, starting at approximately $360K at the end of June and falling to around $217K by the end of September. Weekly downloads showed a downward trend, beginning at 36.8K and decreasing to about 21.2K. Active users also saw a notable decrease from 3.3M to around 2M by the end of the quarter.
Dice With Buddies™ Social Game from Scopely maintained a relatively stable weekly revenue throughout the quarter, fluctuating around $87.8K at the start and ending at $75.4K. The game’s weekly downloads varied, with a peak in late August at 5.5K, before settling at 3.6K by the end of September. Active users remained consistent, hovering around the 20K mark.
Bloons TD 6 by Ninja Kiwi experienced an upward trend in weekly revenue, beginning at $50K and peaking at $84.7K at the end of July, with a slight dip before rising again to $80.7K by the end of September. Weekly downloads showed minor fluctuations, starting at 10.6K in late June and ending the quarter at approximately 6.8K. Active users varied throughout the quarter, with a notable increase in late July to 70.3K, before averaging around 67.1K towards the quarter's end.
正統三國-經典即時策略類手遊 from BEKKO GAMES saw a mixed performance in weekly revenue, which reached a high of $38.9K in mid-July but dropped to around $13.5K by the end of August, before recovering to $24.9K at the end of September.
MONOPOLY by Marmalade Game Studio showed a relatively stable weekly revenue, starting at $26.5K and fluctuating slightly to close at $19.7K. Weekly downloads varied, beginning at 5.8K and experiencing a peak at 6.6K in mid-August, before settling at 5.2K by the end of September. Active users saw a gradual decline from 36.4K to 33.3K over the quarter.
These insights are based on data from Sensor Tower. For more in-depth analysis and additional insights, visit Sensor Tower.